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Magic: The Gathering
Sygg, Wanderwine Wisdom [Lorwyn Eclipsed]
Sygg, Wanderwine Wisdom [Lorwyn Eclipsed]
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Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk Rogue
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay W. If you do, transform Sygg.
//
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay U. If you do, transform Sygg.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay W. If you do, transform Sygg.
//
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay U. If you do, transform Sygg.
| Game | Magic: The Gathering |
|---|---|
| Set | Lorwyn Eclipsed (ECL) |
| Number | 76 |
| Rarity | Rare |
| Released | 2026-01-23 |
| Type | Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk Rogue |
| Mana value | 2 |
| Colors | White |
| Color identity | Blue, White |
| Power / Toughness | 2/2 / 2/2 |
| Keywords | Transform |
| Artist | Justin Gerard |
| Finishes | Foil, Nonfoil |
| Frame | Legendary |
| Faces | Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield |
| Layout | Transform |
| Legal in | Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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