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Magic: The Gathering
Super-Adaptoid [Marvel Super Heroes]
Super-Adaptoid [Marvel Super Heroes]
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Legendary Artifact Creature — Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
| Game | Magic: The Gathering |
|---|---|
| Set | Marvel Super Heroes (MSH) |
| Number | 250 |
| Rarity | Rare |
| Released | 2026-06-26 |
| Type | Legendary Artifact Creature — Robot Villain |
| Mana cost | {2} |
| Mana value | 2 |
| Colors | Colorless |
| Power / Toughness | * / 2 |
| Artist | John Tyler Christopher |
| Finishes | Foil, Nonfoil |
| Frame | Legendary, Universesbeyond |
| Legal in | Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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