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Magic: The Gathering
Ral and the Implicit Maze [Modern Horizons 3]
Ral and the Implicit Maze [Modern Horizons 3]
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Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.
[II] You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.
[III] Create a Spellgorger Weird token. (It's a 2R 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
[I] Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.
[II] You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.
[III] Create a Spellgorger Weird token. (It's a 2R 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
| Game | Magic: The Gathering |
|---|---|
| Set | Modern Horizons 3 (MH3) |
| Number | 132 |
| Rarity | Uncommon |
| Released | 2024-06-14 |
| Type | Enchantment — Saga |
| Mana value | 5 |
| Colors | Red |
| Finishes | Foil, Nonfoil |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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