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Magic: The Gathering
Geier Reach Bandit [Innistrad Remastered]
Geier Reach Bandit [Innistrad Remastered]
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Creature — Human Rogue Werewolf // Creature — Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
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Vildin-Pack Alpha
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
//
Vildin-Pack Alpha
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
The cathars realized they had not tracked her—she had led them here.
| Game | Magic: The Gathering |
|---|---|
| Set | Innistrad Remastered (INR) |
| Number | 156 |
| Rarity | Uncommon |
| Released | 2025-01-24 |
| Type | Creature — Human Rogue Werewolf // Creature — Werewolf |
| Mana value | 3 |
| Colors | Red |
| Power / Toughness | 3/4 / 2/3 |
| Keywords | Haste, Transform |
| Artist | Slawomir Maniak |
| Finishes | Foil, Nonfoil |
| Faces | Geier Reach Bandit // Vildin-Pack Alpha |
| Layout | Transform |
| Legal in | Pioneer, Modern, Legacy, Vintage, Commander, Brawl |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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