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Magic: The Gathering
Dion, Bahamut's Dominant [FINAL FANTASY]
Dion, Bahamut's Dominant [FINAL FANTASY]
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Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Bahamut, Warden of Light
(As this Saga enters and after your draw step, add a lore counter.)
[I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
[III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
When Dion enters, create a 2/2 white Knight creature token.
4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Bahamut, Warden of Light
(As this Saga enters and after your draw step, add a lore counter.)
[I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
[III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
| Game | Magic: The Gathering |
|---|---|
| Set | FINAL FANTASY (FIN) |
| Number | 16 |
| Rarity | Rare |
| Released | 2025-06-13 |
| Type | Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon |
| Mana value | 4 |
| Colors | White |
| Power / Toughness | 3/5 / 3/5 |
| Keywords | Dragonfire Dive, Flying, Transform |
| Artist | Kevin Glint |
| Finishes | Foil, Nonfoil |
| Frame | Enchantment, Legendary, Ffxvi, Universesbeyond |
| Faces | Dion, Bahamut's Dominant // Bahamut, Warden of Light |
| Layout | Transform |
| Legal in | Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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