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Magic: The Gathering
Case of the Locked Hothouse [Murders at Karlov Manor]
Case of the Locked Hothouse [Murders at Karlov Manor]
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Enchantment — Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
| Game | Magic: The Gathering |
|---|---|
| Set | Murders at Karlov Manor (MKM) |
| Number | 155 |
| Rarity | Rare |
| Released | 2024-02-09 |
| Type | Enchantment — Case |
| Mana value | 4 |
| Colors | Green |
| Finishes | Foil, Nonfoil |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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