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Magic: The Gathering
Venser, Fervent Forger [Commander: Reality Fracture]
Venser, Fervent Forger [Commander: Reality Fracture]
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Legendary Creature — Human Sorcerer
Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
| Game | Magic: The Gathering |
|---|---|
| Set | Commander: Reality Fracture |
| Number | 9 |
| Rarity | Rare |
| Released | 2026-10-02 |
| Type | Legendary Creature — Human Sorcerer |
| Mana cost | {4}{R}{R} |
| Mana value | 6 |
| Colors | Red |
| Power / Toughness | 5 / 3 |
| Keywords | Flash |
| Artist | Borja Pindado |
| Finishes | Nonfoil |
| Frame | Legendary |
| Power number | 5 |
| Color | Red |
| Full type | Legendary Creature — Human Sorcerer |
| Card type | Legendary, Creature |
| Converted cost | 6 |
| Rarity db name | R |
| Toughness number | 3 |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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