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Magic: The Gathering
Vanille, Cheerful l'Cie [FINAL FANTASY]
Vanille, Cheerful l'Cie [FINAL FANTASY]
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Legendary Creature — Human Cleric
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.
At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay 3BG. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
(Melds with Fang, Fearless l'Cie)
----------------------------
Meld Partner: Fang, Fearless l'Cie
When melded, it becomes the following:
Ragnarok, Divine Deliverance
Legendary Creature — Beast Avatar
Vigilance, menace, trample, reach, haste
When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
7/6
At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay 3BG. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
(Melds with Fang, Fearless l'Cie)
----------------------------
Meld Partner: Fang, Fearless l'Cie
When melded, it becomes the following:
Ragnarok, Divine Deliverance
Legendary Creature — Beast Avatar
Vigilance, menace, trample, reach, haste
When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
7/6
| Game | Magic: The Gathering |
|---|---|
| Set | FINAL FANTASY (FIN) |
| Number | 211 |
| Rarity | Uncommon |
| Released | 2025-06-13 |
| Type | Legendary Creature — Human Cleric |
| Mana cost | {3}{G} |
| Mana value | 4 |
| Colors | Green |
| Color identity | Black, Green |
| Power / Toughness | 3 / 2 |
| Keywords | Meld, Mill |
| Artist | Simon Dominic |
| Finishes | Foil, Nonfoil |
| Frame | Legendary, Ffxiii, Universesbeyond |
| Faces | Vanille, Cheerful l'Cie // Ragnarok, Divine Deliverance |
| Layout | Meld |
| Legal in | Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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