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Magic: The Gathering

Master of Winds [Zendikar Rising]

Master of Winds [Zendikar Rising]

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Creature — Sphinx Wizard

Flying
When Master of Winds enters the battlefield. draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Game Magic: The Gathering
Set Zendikar Rising (ZNR)
Number 68
Rarity Rare
Released 2020-09-25
Type Creature — Sphinx Wizard
Mana cost {2}{U}{U}
Mana value 4
Colors Blue
Power / Toughness 1 / 4
Keywords Flying
Artist Yigit Koroglu
Finishes Foil, Nonfoil
Legal in Pioneer, Modern, Legacy, Vintage, Commander, Brawl

Condition Guide
Graded to TCGplayer standards.



  • Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.

  • Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.

  • Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.

  • Heavily Played: Heavy wear, creasing and whitening, but no structural damage.

  • Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.

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