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Magic: The Gathering
Journey to Oblivion [Zendikar Rising]
Journey to Oblivion [Zendikar Rising]
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Enchantment
This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
| Game | Magic: The Gathering |
|---|---|
| Set | Zendikar Rising (ZNR) |
| Number | 17 |
| Rarity | Uncommon |
| Released | 2020-09-25 |
| Type | Enchantment |
| Mana cost | {4}{W} |
| Mana value | 5 |
| Colors | White |
| Artist | Jason Felix |
| Finishes | Foil, Nonfoil |
| Legal in | Pioneer, Modern, Legacy, Vintage, Commander, Brawl |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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