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Magic: The Gathering
Double Jump // Flying Kick [Commander: Teenage Mutant Ninja Turtles]
Double Jump // Flying Kick [Commander: Teenage Mutant Ninja Turtles]
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Double Jump
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
//
Flying Kick
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
//
Flying Kick
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
| Game | Magic: The Gathering |
|---|---|
| Set | Commander: Teenage Mutant Ninja Turtles (TMC) |
| Number | 35 |
| Rarity | Rare |
| Released | 2026-03-06 |
| Type | Instant |
| Mana cost | {1}{R} |
| Mana value | 4 |
| Colors | Red |
| Color identity | Red, Blue |
| Keywords | Fuse |
| Artist | Kevin Sidharta |
| Finishes | Foil, Nonfoil |
| Frame | Surgefoil, Universesbeyond |
| Faces | Double Jump // Flying Kick |
| Layout | Split |
| Legal in | Legacy, Vintage, Commander |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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