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Magic: The Gathering
Captive Weird [March of the Machine]
Captive Weird [March of the Machine]
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$0.29 USD
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Creature — Weird // Creature — Phyrexian Weird
Defender
3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)
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Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)
//
Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers. // The Furnace Host saw no need for such caution.
| Game | Magic: The Gathering |
|---|---|
| Set | March of the Machine (MOM) |
| Number | 49 |
| Rarity | Uncommon |
| Released | 2023-04-14 |
| Type | Creature — Weird // Creature — Phyrexian Weird |
| Mana value | 1 |
| Colors | Red, Blue |
| Power / Toughness | 1/3 / 3/3 |
| Finishes | Foil, Nonfoil |
Condition Guide
Graded to TCGplayer standards.
- Near Mint: Nearly unplayed; at most light edge wear or one or two small scratches.
- Lightly Played: Some visible edge wear, scuffing or scratching, none of it severe.
- Moderately Played: Moderate wear; may have creases, bends or liquid exposure with no structural damage.
- Heavily Played: Heavy wear, creasing and whitening, but no structural damage.
- Damaged: Structural damage (tears, splitting), alterations (writing, stamps) or major miscuts.
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